The feeling of elation and new-found freedom you experience once you’re once again bouncing around the map is perfectly judged. A number of times frustration at a lack of progress can be dangerously close to kicking in, only for that final corner, of the exquisitely designed map, to reveal the necessary item to further your journey. The standard drip feed of new abilities, allowing you to access the often infuriatingly visible blocked routes, is timed perfectly – better in fact than almost any game in the genre that has come before. Clearly, there’s always another carefully developed route forwards, towards whatever misplaced upgrade ability will allow us to pass by the previously immovable objects. Pathways blocked by crates or blocks walls too high to jump glowing floating orbs that surely must do something. ![]() We have a jump! We have a sword! We have a danger defying roll!Īs with all games of this genre we quickly approach apparent dead ends that we cannot pass. As we hit land the game quickly introduces the basic movements and abilities that Iko possesses, and the game begins. We join Iko as he pilots his rickety wooden airship through the sky, just before he plummets from the sky and lands on one of the four previously connected islands. ![]() You play as Iko, a little mouse and aspiring warrior, who sets out on his adventure to reunite and reconnect a number of floating islands that were once a whole.
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